Tech Art Director
Projects: Xmen4: Wolverine, and several unreleased projects
Role(s) and Responsibilities: Xmen4 (Tech Art Director) - worked on the project for over a year, setting the visual quality bar, solving pipeline and workflow issues in preparation for Production and providing hands-on support as a Lighting Artist (along with textures and Materials) during the Green light process and beyond (note: due to decisions at HQ, the project was later shipped to another one of our studios) Announced Projects - did several projects that were not released and worked in the role of Art Director - providing concept art, vision, asset creation and leadership for a small team of artists as we explored possible new IP content.
< A small sampling of my work >
Tech Art Director - also was responsible for the texturing/shaders and lighting
Tech Art Director - early prototype using Unreal Engine
Tech Art Director - early prototype using Unreal Engine
Tech Art Director - early prototype using Unreal Engine
Tech Art Director - early prototype using Unreal Engine
Tech Art Director - early prototype using Unreal Engine
Tech Art Director - early prototype using Unreal Engine
Tech Art Director - early prototype using Unreal Engine
Tech Art Director - early prototype using Unreal Engine
Tech Art Director - early prototype using Unreal Engine
Prototype look developement for Tiki themed environment