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< A small sampling of my work >
Principal Art Director
Led a team of 44 internal artists, providing the visual direction of the project, creating style guides, providing direction and feedback to outsourcing from 3 different countries, providing daily input and feedback to the team during reviews and provided Marketing assets thru logos, cover art, screen captures and more. Also, partnered with the Lead Programmer early in development to create the technology that would later be used in Production, essentially working as a Tech Art Director, as well.
(Below) - I created this video during the Pre-Production phase to create a 'mood piece' for the project.
Red Faction
RFA Concept Art
RFA Concept Art
RFA Concept Art
Marauder model
High poly Zbrush sculpt
Exo-suit model
High poly Zbrush sculpt
RFA (in-game character)
RFA (in-game character)
RFA (in-game character)
RFA (in-game character)
RFA (in-game character)
RFA (in-game characters)
RFA Concept Art
RFA Concept Art
RFA Concept Art
RFA Concept Art
RFA Concept Art
RFA Concept Art
RFA Concept Art
RFA Concept Art
Red Faction: Armageddon - Launch Trailer
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